CREW QUICK REFERENCE
Spotting & holding
- Spotting
- Proposed processing terminal needs separate customer tracks and cut storage; existing junction loop alone is insufficient
- Capacity
- Design target: 7 cars. 4 ore unloading + 2 concentrate loading + 1 supply unloading Confirm usable space and clearance in the game before spotting.
- If the industry is full
- Ask the dispatcher for a holding track. Report the car, exact staging location, destination, and reason; secure it and request a deferral in the Crew Tablet. Wait for dispatcher acceptance before treating the handoff as released from your job. A holding track is not a completed delivery.
- Ready for pickup
- Use the game waybill and loading state to confirm readiness. Industry tiers control traffic and processing; there is no website production timer.
INDUSTRY PLANNING
Capacity & staging
Verified customer capacity: Unknown · 0/3 listed tracks verified. Check the recorded car size and current clearance before spotting.
Ore unloading
4 cars · Proposed / unverified
Car size not recorded.
Customer-track design target; not inspected in the game.Concentrate loading
2 cars · Proposed / unverified
Car size not recorded.
Customer-track design target; not inspected in the game.Plant supplies
1 cars · Proposed / unverified
Car size not recorded.
Customer-track design target; not inspected in the game.Preferred staging · Not designatedAsk the dispatcher to designate a holding track.
Service-plan coordination: Separate ore unloading, concentrate loading, plant supplies, and branch transfer. Raw ore is delivered here; concentrate travels to ATSF through Flagstaff. Ask dispatch to designate an available storage track; preserve the main, leads, runarounds, and customer spots.
Confirm the track is available and obtain dispatcher instructions before using it. Keep the main, clearance points, and working runarounds clear.
SERVICE ASSIGNMENT
Serving this customer
DELIVERY
JV-1 spots United Verde ore at the ore-unloading track. F-1 handles plant supplies.
PICKUP
F-2 collects ready concentrate and supply empties; JV-1 returns released ore empties to the mine.
TRANSFER & RESPONSIBILITY
Separate ore unloading, concentrate loading, plant supplies, and branch transfer. Raw ore is delivered here; concentrate travels to ATSF through Flagstaff.
Switching planProposed processing terminal needs separate customer tracks and cut storage; existing junction loop alone is insufficient
CUSTOMER PLANCustomer tracks still to be designedThis profile records intended traffic and customer service. Final car types, usable capacity, and industry tiers will be confirmed as the game map develops.
Railroader supplies actual cars, industry tiers, and loading state. Traffic and processing use the game’s industry settings.
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