FICTIONAL RAILROAD • RAILROADER OPERATIONS COMPANION • FLAGSTAFF, ARIZONA

FLAGSTAFF YARD OFFICE

First-Time Yardmaster Guide

The yardmaster keeps Flagstaff Yard useful. You are balancing classification, train makeup, arrivals, departures, and switching space while coordinating every mainline foul with Flagstaff Dispatcher.

01
Keep the yard fluid

Tracks are working space, not storage trophies. Always preserve a path for the next move.

02
Build useful trains

Block cars so the road crew receives a train that makes sense for the work ahead.

03
Protect the main

Yard work stops at the controlled-main boundary until Flagstaff Dispatcher authorizes otherwise.

TAKING THE JOB

Before the first cut moves

Build the mental picture before the physical one.

FIRST TEN MINUTES

Open Flagstaff Yard in order

01

Take the yard

Read the session packet, yardmaster notes, active bulletins, and the outbound job board. Join voice and answer as Flagstaff Yardmaster.

02

Inventory what is real

Use Railroader and the Yardmaster Desk to see what cars and power are physically available. Do not plan around cars that are only on paper.

03

Set priorities

Protect trains with the earliest call or most time-sensitive customer work first. Keep enough room to switch the next move instead of filling every track.

04

Build outbound cuts

Classify cars by job and practical switching order. Make the road crew’s first work easier when you can do so without tying up the yard.

05

Coordinate the main

Any move that will foul or enter controlled main track requires coordination with Flagstaff Dispatcher before the move begins.

06

Release clean trains

Before calling a train ready, verify power, intended cars, handbrakes, route out of the yard, and that the crew knows what they are taking.

CLASSIFICATION

Think in jobs, not individual cars

OUTBOUND

Block for the work ahead

Group cars by train and useful switching order when practical. Do not create extra switching in the yard just to make a cosmetically perfect train.

ARRIVALS

Leave somewhere to receive them

A yard with every track stuffed is no longer a yard. Preserve receiving and runaround capacity for trains returning with pickups.

PRIORITY

Sequence the railroad

Build the next useful departure first, then the one after it. Re-plan when customer work or road delays change the order.

MAINLINE COORDINATION

The handoff to Flagstaff Dispatcher

01

Flagstaff Yardmaster controls switching priorities inside the yard, but does not independently grant authority onto controlled main track.

02

Before fouling the main, tell Flagstaff Dispatcher what movement you need and wait for a clear response.

03

When a road train is ready, tell the dispatcher the train, crew, power, and whether the consist is physically ready to depart.

04

If a switching move is blocking a road train, say so early. The dispatcher can plan around a known delay much better than a surprise one.

05

If the yard picture becomes uncertain, stop and inventory. Do not keep shoving cars around while hoping the track you need appears.

CAR WORK & HANDOFFS

Receive staged cars with clear instructions

REMOVE AN ASSIGNMENT

A dispatcher changes who handles the car

At the Dispatcher Desk, expand an unfinished car and open Remove car from assignment. Enter the Dispatcher reason, confirm coordination with the crew, then choose Return car to unassigned work.

The game waybill stays open. The crew must report its actual location and agree who takes responsibility before the packet changes. Completed work and staged handoffs retain their history; use the staged backlog for accepted deferrals.

INDUSTRY FULL

Stage the car, then request acceptance

Ask dispatch for an available holding track. Move the car there in Railroader, secure it, and keep clearance points clear. In the Crew Tablet, expand the car and open Industry full — defer delivery. Enter the exact staging track and reason, confirm securement, and choose Report staged car.

Awaiting acceptance still belongs to the crew. A request alone does not resolve the move or complete the game waybill.

DISPATCHER ACCEPTANCE

Transfer responsibility explicitly

In Awaiting industry space, verify the physical location and securement, choose Accept staged car, enter a dispatcher note, confirm the check, and choose Save dispatcher decision.

Accepted work is deferred for the original crew and remains in the backlog. Rejected requests remain the crew’s responsibility.

Read dispatcher changes

The Crew Tablet shows Car added, Car removed, and Instructions changed notices. Read each change, review the current packet, then choose Acknowledge change. The notice remains unread until the assigned crew acknowledges it, and dispatch can see its status. Acknowledgment does not issue movement authority.

Review the session debrief

At session closeout, review completed moves, manually recorded completions, deferred deliveries, unresolved incidents, and outstanding work. Closing the session saves that record. The FV&N operating report and the closed rehearsal dispatcher board retain the saved debrief even after later uploads.

Final delivery

When space opens, select a released Final delivery job and choose Assign final delivery. The new packet starts at the recorded staging location and carries the original destination, staging report, and dispatcher instructions. Check the car and route before moving.

Close out job

When all assigned waybills are complete or dispatcher-accepted deferrals, the Crew Tablet’s Close out job section becomes available. Follow tie-up instructions, stop and secure the train, report clear of authority, enter the Tie-up location and required report, confirm the physical checks, and choose Close out job. Pending acceptance still blocks closeout.

Find completed work

The tablet opens on Remaining. Use Completed, Deferred, or All moves to review resolved work. A closed job does not erase the dispatcher’s staged-car backlog. Closing a job is separate from the superintendent closing the session.

Plan industry room

Consult the customer’s Capacity & staging plan. Design targets and proposed holding tracks require confirmation. Verified capacity applies to the recorded car size and inspected tracks; current room still depends on what is physically there. Stale or partial map counts cannot establish an available spot.

SECUREMENT

Standing equipment stays put

FV&N handbrake standard

Standing cars not coupled to a locomotive require one handbrake for every six cars, rounded up, with additional securement whenever grade, conditions, or good judgment require it.

Leaving a cut unsecured because the switcher will “be right back.”

If the locomotive is not coupled, secure the cars before moving away.

Pulling every track full.

Keep escape room. A yardmaster’s best tool is often an empty piece of track.

Calling a train ready before it is physically ready.

“Ready” should mean the cars, power, crew, and route out of the yard are actually available.

Micromanaging road crews after departure.

Once the train leaves the yard, the road crew and dispatcher own the movement. Prepare them well, then let them work.

Recognize the yard boundary.

Yard-limit and yard-lead boards identify your working territory. They do not grant authority to foul or enter the controlled main.

Review yard limits and movement-control signs →

TIE-UP

Leave Flagstaff better than you found it

Before leaving the desk, confirm standing cuts are secured, yard tracks are understandable, unresolved cars are identified, and the next yardmaster or superintendent can tell what remains to be done.

Open Yardmaster DeskQualification Center