FICTIONAL RAILROAD • RAILROADER OPERATIONS COMPANION • FLAGSTAFF, ARIZONA

FLAGSTAFF, VERDE & NORTHERN RAILWAY

Operating Rules

Standard rules for organized FV&N operating sessions conducted in Railroader. These rules govern how crews communicate, receive authority, perform switching, complete assigned work, and preserve the operating record around the live simulation.

Revision 2.0Effective October 2026Railroader Operations Edition
Controlling principle

Railroader is the railroad. Physical train movement, car placement, coupling, turnout position, locomotive handling, and industry processing are determined by what actually occurs in the Railroader session. The FV&N Operations Portal organizes people, authority, assignments, and records around that live railroad.

Chapter 1

Scope and controlling systems

1.1

These rules apply during all organized FV&N Railroader operating sessions unless a session briefing or operating bulletin issues a more restrictive instruction.

1.2

Railroader is the source of truth for physical locomotive and freight-car locations, turnout position, train movement, coupling state, and industry readiness.

1.3

The FV&N Operations Portal is the source of truth for crew assignments, dispatcher train packages, movement authorities, operating bulletins, qualification records, attendance, and session history.

1.4

When the website and Railroader disagree about a physical condition, the Railroader state governs. The discrepancy must be reported so the operating record can be corrected.

1.5

Safe and deliberate operation takes precedence over speed, schedule, car count, or completing every assigned move.

1.6

Any person observing an imminent collision, derailment, incorrectly lined route, or other immediate hazard may order a stop. Affected movements must stop until the condition is understood.

Chapter 2

Discord and crew communications

Discord presence is required

Every person actively operating, dispatching, or yardmastering during an FV&N session must be connected to the designated FV&N Discord voice channel for the entire time they are on duty.

2.1

An operator may not begin or continue active railroad work unless connected to the designated session Discord voice channel and able to hear operating communications.

2.2

If Discord audio is lost, the operator must stop at the first safe opportunity and remain stopped until communication is restored or another communication method is explicitly approved by the superintendent.

2.3

Discord voice serves as the railroad radio channel. Operational authority, meet instructions, foul-time coordination, emergencies, and other time-sensitive communication should be handled by voice.

2.4

The website may display authorities and train status, but it does not replace required voice communication when the dispatcher or another crew must coordinate a movement in real time.

2.5

Keep operating transmissions concise. The dispatcher identifies as “Flagstaff Dispatcher.” Identify the station being called first, then identify your train or job, location, and request.

2.6

Movement authorities, holding points, route restrictions, and emergency instructions require a complete readback before movement begins.

2.7

Emergency traffic has priority. After “STOP. STOP. STOP.” unrelated conversation must cease until the emergency is resolved.

Chapter 3

Authority and operating organization

Superintendent

Creates the operating session, publishes jobs and bulletins, assigns crews, administers qualifications, and retains final authority over the session.

Dispatcher

Controls the FV&N main line during dispatched sessions, issues movement authority, protects conflicting movements, and coordinates meets and holding points.

Yardmaster

Controls switching priorities, classification, track use, and train makeup inside assigned yard limits.

Train crews

Operate the assigned train in Railroader, obey dispatcher and yardmaster instructions, perform assigned car work, and report actual railroad conditions.

3.1

A crew may not enter controlled main-line territory without dispatcher authority when a dispatcher is on duty.

3.2

Authority applies only to the train, limits, and conditions issued. It may not be transferred to another train or crew without dispatcher approval.

3.3

A new authority replaces an earlier authority only when the dispatcher explicitly issues the replacement and the crew acknowledges it.

3.4

A crew must not move beyond the limits of its authority even if the track ahead appears clear in Railroader.

3.5

Yardmaster authority does not authorize movement onto the controlled main unless that authority has been coordinated with the dispatcher.

3.6

If the dispatcher is unavailable or communications are uncertain, trains must remain stopped outside controlled limits until authority is restored.

Chapter 4

Railroader operation

4.1

All normal train and car movement must be performed physically in Railroader. Cars or locomotives may not be teleported or manually repositioned to avoid normal switching work.

4.2

Hand placement, rerailing tools, or other non-operating movement may be used only to correct a simulation problem, rerail equipment, or when directed by the superintendent.

4.3

Industry readiness is determined by Railroader. A crew may not treat a car as ready for pickup merely because it appears on a website work list.

4.4

If a car listed on the dispatcher package is not physically where expected, the crew must report the discrepancy rather than substituting another car on its own.

4.5

The locomotive assigned on the Crew Trip page should be used unless the superintendent or dispatcher approves a power substitution.

4.6

The future Railroader mod may automatically report train and car state to the website. Automatic reporting does not change any authority or communication requirement in this rulebook.

Chapter 5

Switching and train handling

5.1

The operator who changes a turnout is responsible for its position until it is restored or responsibility is clearly transferred.

5.2

Never throw a turnout beneath moving or standing equipment. Confirm the entire movement is clear of the points before changing the route.

5.3

Cars must be left clear of turnouts, fouling points, road crossings, and tracks required by another crew unless otherwise instructed.

5.4

Couple at the slowest practical speed. Confirm the coupling in Railroader before reversing direction or pulling away.

5.5

Use deliberate throttle and braking inputs appropriate to the train, grade, and available stopping distance.

5.6

Before a shove, verify the route and available track. When another operator is protecting the move, maintain clear Discord communication throughout the shove.

5.7

Switching that fouls or occupies the controlled main requires dispatcher coordination before the movement begins.

5.8

When cars are left standing and not coupled to a locomotive, hand brakes must be applied to at least one car for every six cars in the cut, rounded up. This is a minimum securement standard; additional hand brakes must be applied when grade, tonnage, track condition, or operating circumstances require greater securement.

5.9

Do not race another crew for a turnout, industry, yard lead, or block. Coordinate the move and establish who has priority first.

Train-handling reference

Speed limits and trackside boards

Read advance boards early enough to meet the lower limit at the next speed board. A resume board permits a return to normal timetable speed only after the rear of the train clears the restricted track.

Identification is not movement authority.

Numbers and location names below reproduce the illustrated examples. Use the actual trackside board, timetable, bulletin, and dispatcher instruction for your movement. Observe the most restrictive applicable speed.

FV&N TRACKSIDE STANDARD

Speed control

Read restrictions early. Posted speeds are maximums, not targets.

SIGN 01

Permanent speed board

Board reads: 25

Observe the maximum speed posted at that point. This example is 25 mph; the actual board and applicable timetable govern.

SIGN 02

Passenger / freight board

Board reads: P 30 / F 20

Use the line for your service: P for passenger, F for freight. This example permits 30 mph for passenger trains and 20 mph for freight trains.

SIGN 03

Advance speed board

Board reads: ADV / 20

A lower speed is ahead. Reduce speed in time to reach the next speed board at or below its limit. A and ADV both identify advance boards in these references.

SIGN 04

Resume speed board

Board reads: R

Resume normal timetable speed only after the rear of the train clears the restricted track. Any other applicable restriction remains in force.

SIGN 05

Temporary slow-order board

Board reads: 10 · yellow board

Yellow identifies a temporary restriction. Observe the posted maximum throughout the restricted section and follow the bulletin or dispatcher instructions for its limits.

SIGN 06

Grade board

Board reads: OAK CREEK / GRADE / 3.2%

Identifies the beginning of Oak Creek Grade and its ruling grade. The percentage describes the slope, not a speed limit. Follow district speed and train-handling instructions.

FV&N TRACKSIDE STANDARD

Location & identification

Use these boards to identify your position and make clear radio reports.

SIGN 07

Whistle post

Board reads: W

Identifies a location where the whistle must be sounded. Follow the applicable crossing and whistle instructions.

SIGN 08

Milepost signs

Board reads: MP / 12.4

Identify mileage and divisions along the railway. Other illustrated prefixes are N, MB, HP, and CO; use the timetable to interpret the prefix and report the complete marker.

SIGN 09

Station / location board

Board reads: SEDONA

Identifies a station or named location. Use the posted name in position reports; the board itself does not grant authority or require a stop.

SIGN 10

Passenger / flag stop

Board reads: FLAG STOP

Identifies a flag stop for passenger service. Follow the passenger timetable and stop instructions for your train.

SIGN 11

Crossing identification board

Board reads: OAK CREEK ROAD

Identifies a highway or road crossing. Use the name when reporting a crossing condition or requesting protection.

SIGN 12

Industry identification board

Board reads: SAGINAW LUMBER

Identifies a railroad-served customer. Match the location to the job packet and waybill, then follow the industry switching instructions.

FV&N TRACKSIDE STANDARD

Territory & movement controls

Know the boundary. Obtain the required authority before entering controlled track.

SIGN 13

Begin yard limits

Board reads: YARD / LIMITS / BEGIN

Marks the beginning of yard limits. Follow yard operating instructions and coordinate with the yardmaster. This board does not authorize entry onto the controlled main.

SIGN 14

End yard limits

Board reads: YARD / LIMITS / END

Marks the end of yard limits. Confirm the authority and operating instructions for the territory ahead before leaving the yard.

SIGN 15

Main track marker

Board reads: MAIN / TRACK

Identifies the main track. Enter controlled main-line territory only with the movement authority required by FV&N operating rules.

SIGN 16

Yard lead marker

Board reads: YARD / LEAD

Identifies a yard lead or secondary track. Coordinate its use with the yardmaster and obtain dispatcher authority before a move fouls the controlled main.

SIGN 17

Interlocking / ATSF crossing

Board reads: INTERLOCKING / LIMITS / ATSF CROSSING

Identifies interlocking limits and the ATSF crossing. Follow the applicable signals, crossing instructions, and dispatcher authority; the marker alone is not permission to proceed.

SIGN 18

Stop sign

Board reads: STOP

Stop at the indicated point. Proceed only after meeting the applicable signal, authority, and operating instructions.

Quick reading rules
  • Cream boards carry permanent railroad information.
  • Yellow boards identify temporary restrictions or slow orders.
  • A posted speed is a maximum, not a required speed.
  • Resume speed only after the rear of the train clears the restriction.

Open the standalone trackside-sign guide and illustrated poster →

Chapter 6

Train work and dispatcher packages

The dispatcher builds each train from actual freight work. The resulting Crew Trip package identifies the cars, locomotive, operating sequence, and special instructions assigned to that crew.

6.1

Review the Crew Trip page before moving. Confirm the train symbol, power, assigned work, dispatcher notes, and current authority.

6.2

A pickup or delivery is complete only after the physical move is correctly completed in Railroader.

6.3

Do not mark a work item complete in the website before the actual Railroader move is complete.

6.4

The dispatcher may alter the work sequence when railroad conditions require it. The crew should follow the current dispatcher instruction rather than blindly following the original list order.

6.5

Most revenue freight cars are foreign-road or private-owner interchange equipment. Captive FV&N cars are used only for their designated company-service purpose.

6.6

Railroader’s built-in industry tiers and processing govern traffic generation and readiness. The website does not create substitute production timers.

FJ-1 · Flagstaff Yard Job

Normal power: FV&N No. 3. Classify ATSF interchange traffic, switch the town customers, and assemble the road and branch cuts.

FV-1 · Coconino Turn

Normal power: FV&N No. 25. Serve Fort Valley and transfer logging and quarry cuts at Coconino.

HP-1 · Hart Prairie Turn

Normal power: FV&N No. 12, subject to branch restrictions. Handle Coconino Logging Camp supplies, empty log cars, and loaded logs.

CQ-1 · Cinder Quarry Turn

Normal power: Approved road power; normally FV&N No. 25. Exchange empty and loaded quarry cars in controlled cuts.

L-1 · Timber District Local

Normal power: FV&N No. 12; No. 3 only when authorized for the route. Serve Saginaw Lumber and Arizona Builders Supply.

MP-1 · Munds Park Timber Turn

Normal power: FV&N No. 12, subject to final grade and branch limits. Serve the confirmed Munds Park Timber customer once its tracks are commissioned.

F-1 · Southbound Valley Freight

Normal power: FV&N No. 25; helper only when separately available and assigned. Deliver southern customer traffic and empty ore cars for the Jerome branch.

F-2 · Northbound Valley Freight

Normal power: FV&N No. 25, normally the returning F-1 locomotive. Bring southern outbound traffic and released empties back to Flagstaff.

JV-1 · Jerome Copper Turn

Normal power: Dispatcher-approved branch power; No. 12 only within confirmed limits. Move empty ore cars and supplies uphill and loaded United Verde ore downhill.

H-1 · Oak Creek Helper

Normal power: Separately available approved helper; no standing locomotive reserved. Assist an authorized road movement only when the dispatcher assigns suitable power.

Standing jobs share the three-locomotive roster and are called sequentially as power becomes available. F-1 and F-2 normally form the outward and return road working. Open the service plan and southern job board for customer assignments, work sequence, and transfer responsibilities.

Chapter 7

Yard operations

7.1

The yardmaster establishes classification priorities, track assignments, departure-track use, and switching sequence inside Flagstaff Yard.

7.2

Road crews should not begin switching the yard on their own when a yardmaster is on duty. Coordinate the required pickup, setout, or train assembly first.

7.3

Before a train is released, confirm the intended consist has been physically assembled in Railroader and that required work items match the actual cars.

7.4

When two crews need the same lead, track, or turnout, the yardmaster establishes the order of movement.

7.5

A yard move that must occupy or foul the controlled main requires dispatcher authority before entering the main.

Chapter 8

Incidents, accidents, derailments, and defects

8.1

Stop immediately after a derailment, collision, or other accident. Do not drag derailed or damaged equipment in an attempt to clear the railroad.

8.2

Report derailments, collisions, signal anomalies, turnout problems, locomotive defects, or other conditions affecting safe operation over Discord as soon as practical.

8.3

If an incident fouls the controlled main or may affect another crew, make an emergency stop call immediately. The dispatcher must protect the affected track until it is formally returned to service.

8.4

Incidents and accidents are treated as real events on the FV&N. Derailed or wrecked equipment, debris, and damaged track are not considered cleared merely because the session can technically continue around them.

8.5

The affected track, route, or facility remains out of service until the wreck or obstruction has been cleared by the appropriate Maintenance-of-Way or recovery equipment and the superintendent or dispatcher authorizes normal operation to resume.

8.6

Administrative rerailing or manual correction may be used only when the superintendent determines the event resulted from a simulation or software fault rather than normal railroad operation. It may not be used to erase the operational consequences of a crew-caused incident.

8.7

Significant incidents, accidents, cleanup activity, and unusual conditions must be recorded during session closeout so they remain part of the FV&N operating history.

Chapter 9

Operating sessions and qualifications

9.1

Operators register through the Crew Desk and may bid any role they are willing to perform. A bid on a role for which the operator does not yet hold the listed qualification is permitted but is clearly flagged as a qualification warning for both the operator and superintendent.

9.2

Published crew assignments control the session. Do not exchange jobs after assignments are published without superintendent approval.

9.3

Before beginning work, every assigned operator must be signed into Railroader, connected to the designated Discord voice channel, and able to access the Crew Trip or assigned operating information.

9.4

Qualifications require the minimum completed-session experience shown below, followed by a policy examination with a passing score of at least 80 percent.

9.5

All missed examination questions must be reviewed. A passing qualification is not posted until the operator completes that review.

9.6

Session attendance counts toward qualification experience only after the superintendent confirms attendance during formal session closeout.

0 sessionsNew Member Orientation
1 sessionYard Operations
2 sessionsLocal Freight
3 sessionsRoad Freight
4 sessionsYardmaster
5 sessionsDispatcher

Chapter 10

End-of-session duties

10.1

Do not leave a train, locomotive, or cut of cars in an unreasonable location merely because the session clock has ended. Follow the superintendent’s tie-down instructions.

10.2

Before going off duty, report unfinished car work, unresolved defects, unusual incidents, and any mismatch between Railroader and the website record.

10.3

A train should be reported tied down only when the physical Railroader movement is complete and the train is in its instructed final location.

10.4

The superintendent formally closes the session after confirming attendance, completed work, trains operated, incidents, and notable equipment history.

10.5

Session closeout creates the permanent operating record used for employee qualifications, service awards, locomotive histories, and after-action reports.

Qualification study

The FV&N policy examinations are written directly from this manual. Operators should use the post-exam review to revisit missed rule references before the qualification is added to their profile.

Open Qualification Center →